The Player has to activate it somehow to gain that virtual realm inside their Megaton home. Braun, but instead of a sleeping pod it IS the pod. ![]() Like Tranquility Lane, it is a virtual realm created by Dr. That is exactly how this mod fits right in with lore. Braun used the power of the Geck to create alternate reality/virtual realms where everything appeared perfect without closer inspection. Braun Vault 101, Vault 112, and Tranquility Lane.ĭr. The in game examples of pristine/immaculate condition are all connected to Dr. That means in order for this mod to work, it has to have some reason for being in pristine condition, some explanation for how it got that way (or stayed that way). The problem in Fallout 3 with any mod being too clean like this one is - there is no water to clean up with in Fallout 3, it is all irradiated and what little isn't irradiated is so rare that no one would waste it on cleaning so that makes a clean house feel immersion breaking - too much of a jolt from the rest of the game. Thank you so much Acadian !!! I was pretty sure you wouldn't have known what the vanilla Megaton house looked like - or the Gibson house, for that matter - so went ahead and posted a screen of each base I worked with so you would realize the contrast it was from what it had been, lol. Wow, that looks like some serious renovation and upgrading! This post has been edited by mALX: Feb 6 2015, 05:14 AM I love it! Oh, and also added an upper balcony for some private outdoor relaxation - or some outdoor BBQing!!!! Tables, chairs, benches, some food, etc. Googling crown molding brought exactly what I wanted, so with a bunch of pasting over of Bethesda's textures, here is the finished mod: What I ended up doing was the same thing I did when I redecorated my own home IRL - going through pictures in magazines or online till I found something I could love. It looked much better, but really didn't like the pink striped wallpaper, or that all the rooms looked exactly the same. (By the way, in making this mod I discovered that Bethesda did not match up the interior and exterior for the Gibson house, in fact there is no exterior in their entire inventory that matches the Gibson house! Unfortunately, by the time I learned that I'd already put too much work in on it to change interiors so figured if Bethesda could do it, so could I, lol)Īt first I just removed all the dirt piles and swapped the interior pieces out for some from Tranquility Lane: The interior is the same as the Gibson house's too. So what I did was basically just stick (a copy of) the Gibson house inside the Megaton house for the exterior so it still fits in with the feel of Megaton (see the last three screenshots on the final link below for the exterior screenshots). What I liked best was the feel of a regular family house and basically their structure was intact. I'd always loved the Gibson house in Minefield, and wished we had an option to live in it in fact I usually do till I can get my own place. Start FOMM or the Fallout 3 Launcher, and place a check mark beside "Vault 101 Revisited.esm".This is what your Megaton house usually looks like: ![]() Fallout Mod Manager (FOMM) is highly recommended but not required. ![]() This mod contains meshes, textures, and sounds that are not present in the original Fallout 3, and it requires a utility such as "ArchiveInvalidation Invalidated!" (or manual editing of the FALLOUT.ini file) to work properly. This mod does not replace any vanilla game files or, to my knowledge, overwrite files used by any other mods. If asked if you want to overwrite existing files, say "Yes to all". Installation:Įxtract the contents of the zip file into your Fallout 3 folder. Although your karma doesn't matter, the assumption is that if you install this, you intend to help Vault 101.Īlthough many opponents will scale based on your level, the difficulty is intended to be above average, for well-developed characters seeking a challenge. There are no significant evil alternatives until the final quest (which takes place outside Vault 101). There is sexually suggestive text and images, and some mild language, all well within the bounds of the official game. There are four main quests, an introductory mini-quest, and three unmarked scavenger quests. This may not fit with your vision, but I hope you enjoy the story. Description:Ī vision of how Vault 101 might have developed in the aftermath of Trouble on the Homefront, when it reached the point at which it felt confident to open its door and establish contact with the Outside. Description Vault 101 Revisited is a mo for Fallout 3, created by KineticKat.
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